We make games — horror, puzzle, adventure, and whatever else sounds fun. Over 1.84 million people have played something we made, and we're not stopping anytime soon.
Climb a mountain as a penguin while a narrator questions your life choices. Getting to the top isn't supposed to be easy — random events will happen, and you'll probably lose progress.
A first-person puzzle game where you wake up alone on a moving train that won't stop. Built in 3 days for the Iraq Game Jam with the theme "empty but not alone" — you move through empty train cars while strange noises and flickering lights suggest you're not really alone. Figure out the puzzles, redirect the energy, and stop the train.
You play as Leo, a systems technician who shows up after hours for some routine network diagnostics. Turns out the building's AI has taken over the ventilation and is leaking methane. You've got about 8 minutes to piece together an override code, find a hidden legacy terminal, and shut everything down before you run out of air.
An atmospheric horror game for 1–4 players. You're lost on a country road, your truck's almost out of fuel, and there's an abandoned house in a field. What you find inside isn't shelter — it's a reality-bending nightmare you need to escape.
A retro-styled 3D horror puzzle game built in Lua. Navigate mazes, solve puzzles, and make choices that lead to different endings. Think PS1-era visuals with modern gameplay — the low-poly look makes it creepier, not worse.
A very short horror game about closing an automatic garage door at night. Your parents are out for dinner and left you to get the garage shut. The fuse is broken and the motion sensor's a bit temperamental — but what's the worst that could happen?
A horror escape room for up to 4 players. You're trapped in a dark room with no memory of how you got there. Things get more paranormal by the minute — figure out the puzzles before it's too late.
A VHS-styled first-person found footage horror game that runs for exactly 5 minutes and 30 seconds. Short, unsettling, and designed to feel like a tape you were never supposed to find.
Environment designs and 3D maps built for our games and other projects. All modeled and rendered in Blender.