We make games — horror, puzzle, adventure, and whatever else sounds fun. Over 2.25 million people have played something we made, and we're not stopping anytime soon.
Can you pull off the ultimate roadside heist? Grab a wagon, dodge the traffic, haul the loot home.
Lock the door. Don't open it for anyone. He'll be back before morning.
An Iraqi archaeologist races smugglers through the Erbil Citadel and the ruins of Hatra.
You are a brave little screw, and home is a toolbox on the far side of a massive warehouse.
This game made me question a lot at the end. It's not just a game though, it's a lesson. The whole time I was asking myself why was I walking? And I couldn't really come up with an answer until I reached the peak. Maybe the value of a journey isn't reaching the peak to find somebody to give it meaning, but instead for you to give it your own meaning and reason.
I spent 1 hour 16 minutes and 9 seconds of my time on this game, but I didn't waste my time. This game was such a refreshing experience and the narration was amazing; it had such an amazing message and story. My brother kept asking me if I could show him the end, but I told him no — it was his journey to make. I thank the developers who worked hard on not just a game but a lesson.
This genuinely taught me patience. I have dealt with anger issues my whole life and whenever I feel like that again I will come back and remember what this game taught me. Every time I felt like quitting I knew I had to make it to the top for myself.
Publishers, collaborators, and people who want to build games with us — we'd like to hear from you.