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3D Environments

Environment designs and 3D maps built for our games, for client work, and for the fun of rebuilding somewhere we liked. All modeled, textured, lit and rendered in Blender. Click any image for the full-resolution render.

Original Concept Sci-Fi Facility

Sci-Fi Facility

Detailed industrial environment with futuristic machinery and atmospheric lighting.

Client Work Luxury Jewelry Store

Luxury Jewelry Store

High-end retail environment with realistic materials and premium lighting.

Client Work Reception

Reception

Realistic reception area built from scratch based on a client reference.

Recreation Throne Hall

Throne Hall

A recreation of the Throne Hall from the show Supernatural.

Recreation Lounge

Lounge

Inspired by Supernatural — recreating one of the show's iconic settings.

Original Concept Sci-Fi Corridor

Sci-Fi Corridor

An original sci-fi corridor concept with immersive lighting.

Recreation The Bright Realm

The Bright Realm

A recreation of the heaven setting from Supernatural.

Recreation The Dark Realm

The Dark Realm

A recreation of the hell setting from Supernatural.

Original Concept Luxury High Rise

Luxury High Rise

Modern high-rise concept combining elegant details with varied interior styles.

Recreation Dungeon

Dungeon

The dungeon from Supernatural — dark and eerie, just like the original.

Built in Blender

Every environment here is modeled from scratch — no marketplace kitbashing. We block out the space first, build the hero assets, then spend most of the time on lighting, because lighting is what makes a room feel like somewhere real.

Assets that end up in a shipped game get a second pass for performance: poly budgets, baked lighting where it makes sense, and texture atlases so the scene still runs on a phone.

We also take on environment commissions outside our own games — interiors, product spaces, and architectural visualisation.

Need an environment built?

We take on commissioned 3D work alongside our own titles. Tell us what you have in mind.